In the early Meiji era, Shujiro, once known as an undefeated samurai, decides to participate in a deadly survival game to save his family and villagers.
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1. KodokuUnable to support his sick family as a samurai in the modern Meiji period, Shujiro enters a dangerous tournament that promises a huge cash prize. |
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2. AwakeningKyojin, a former ninja, proposes an alliance with Shujiro and Futaba. Meanwhile, a high-ranking government official fears a potential samurai uprising. |
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3. FateThe organizers bet on which contestant will reach the next checkpoint first. Shujiro shares his past with Futaba, then reunites with his estranged sister. |
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4. The MastermindThe group tracks the disposal of bodies in a plan to uncover the organizer of Kodoku. There, Shujiro confronts Sakura, a former comrade from Satsuma. |
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5. SpectersAs the true purpose of Kodoku unravels, Shujiro sends a telegram to warn Okubo about the brewing conspiracy and arranges for Futaba's safety. |
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6. Mortal CombatAs the ruthless Gentosai finally corners Iroha, Shujiro faces Bukotsu in a fierce final showdown. Meanwhile, Okubo closes in on the game's mastermind. |