A dark medieval fantasy following the last surviving member of the disgraced Belmont clan, trying to save Eastern Europe from extinction at the hand of Vlad Dracula Tepe himself. Inspired by the classic video game series.
May 13, 2021 |
1. Murder Wakes It UpBelmont and Sypha continue to battle beasts loyal to Dracula, but it's getting a little old. Meanwhile, Alucard receives a guest. |
May 13, 2021 |
2. Having the WorldLenore urges Hector to not test Carmilla's patience. Belmont and Sypha cross paths with Zamfir, a fearsome guard with a suspicious mind. |
May 13, 2021 |
3. Walk AwayIsaac gets under Varney's skin. Vampires Morana and Striga receive an urgent message from Carmilla. Belmont and Sypha get a look at Targoviste. |
May 13, 2021 |
4. You Must SacrificeAlucard travels to Danesti, where he makes a dramatic entrance in the nick of time. Also, the scholar Saint Germain reflects on his own twisted path. |
May 13, 2021 |
5. Back in the WorldWith Greta's help, Alucard sets out to guide the villagers to his castle for protection. Sypha pushes back on Zamfir's leadership. Isaac makes a move. |
May 13, 2021 |
6. You Don't Deserve My BloodAs Isaac and his army of night creatures descend on Carmilla's castle, Hector rushes to finish his preparations before the bloody reunion begins. |
May 13, 2021 |
7. The Great WorkVarney and Ratko discover their plan is working — but who gets the credit? Also, Zamfir finally takes Belmont and Sypha underground. |
May 13, 2021 |
8. Death MagicBelmont, Sypha and Zamfir battle Varney, Ratko and their unholy army. Alucard's castle falls under attack, and Saint Germain shares his scheme. |
May 13, 2021 |
9. The EndingsBelmont and Sypha join forces with their old friend Alucard — and not a moment too soon. As the battle rages, Varney reveals his true form. |
May 13, 2021 |
10. It's Been a Strange RideNot content to live in a cage, Lenore chooses another fate. Alucard opens his castle. Sypha wonders if she's lost Belmont for good. |